(11th May, 2017 Email)
Yesterday I told you to fail hard and fail often.
While failing so much, try different things until you find stuff that works.
You’ll know it works because your 10 failures a day at the start will slowly transform into successes.
After a while, failing 10 times per day will be VERY DIFFICULT, simply because you’re used to many different situations. You’ve tested many different styles of Daygame conversation. You know what kind of teases and spikes work. It is becoming easier for you to identify rapport topics that she is offering you, and picking them apart for a fantastic conversation.
Now I’m going to enlighten you with the theory behind trying so many different things in your Daygame approaches.
And it’s going to make great sense.
It’ll clear up a lot of previous confusion for you guys.
I’m willing to bet you will be able to look back over your past Daygame approaches and start to realise why things went wrong with one woman. And yet, soooooo damn good with another…
Don’t worry, I’m guilty too.
Even to this day, my first few approaches while I’m warming up will sometimes go against this law.
Ok, sit yee ol’ butts down for a minute and listen here:
Each girl is different. You agree, yes?
There are many alternative ways a girl can act and respond. You agree, yes?
It’s true that at any given moment a girl can be in a variety of different moods. Be it angry, excited, nervous, anxious, stressed… even horny. This you would agree to again, yes?
You answered yes to all these, yes?
You’re smart, because they are all true statements.
And here lies a big problem for most Daygamers.
You can’t go into every set as a low energy, slow talking, long-silence leaving seducer. You can’t just hit the exact same conversation topics with every. Single. Girl. Remember, they’re all different. While one may love getting stoned and going to festivals, another may be a serious law student who is hell-bent on using her ‘free time’ on extra-curricular activities.
The law of singularity states that in any given situation there is one particular move that will generate the most results.
This is soooo damn true.
To be the most consistent, successful Daygame seducer, you need to be able to adjust.
Calibrate, if you will.
Within the first minute of your Daygame approach, you will be able to determine whether the girl is shy, bubbly, fidgety, or not even open to talking with new people. From here you can quickly adjust.
I’ve made the mistake plenty of times in the past.
When I entered previous Daygame sets, I’ll be lower energy but very confident, cocky and direct.
For very shy girls who aren’t quite comfortable around new people, they will enter their shell when some random stranger acts like this. I once tried to initiate very light kino on a very shy Colombian girl. Simply putting my hand out to touch the side of her arm. She backed away immediately. She wasn’t anywhere near ready for this.
Mis-calibration on my part, yes.
Within the first minute of a Daygame approach, you should have a pretty clear idea of what kind of girl you’re dealing with.
Is she shy?
You need to calm the approach down. No rapid fire, high energy bantering. Bring it down a notch. Share a story or two to build rapport, then she will feel more comfortable in opening up and sharing a story from her own life.
What if the girl is high energy, with puppy dog eyes?
Now you should match her energy. You can escalate the Daygame approach, both verbally and physically. This will test how comfortable she is, and allow you to start pushing the boundaries.
The more you can match, or ‘mirror’, how a girl is projecting herself, the more she’s going to believe that you two are *similar*. She’s going to quickly convince herself that you are both alike and share many similarities.
This is a fantastic way to force rapid rapport and comfort development.
Check out a real-life example where I matched the high energy excitement of this beautiful blonde girl.
The approach went fantastic. We were on the same ‘wavelength’ the whole time, and both had a blast together:
See you tomorrow,